Francisco Fernández Barroso
Game programmer focused on gameplay systems and tools.
Professional developer with 5 years of experience in C++, currently working
at MercurySteam as a Tools Programmer in AAA development.
I work mainly with Unreal Engine and C++, and I enjoy tackling complex technical problems across
gameplay, sound, UI and tools. I recently shipped a vertical slice on Steam for
Lilith: Rise of the Fallen, built in Unreal Engine 5.